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I also use it as a tool to give my textures some uniformity with things like wear, edge scratches, and rust. For example you can use it to set up certain types of wear and tear on your weapons and have the weapons “age” over time as the player uses them and this is without having to generate any extra textures. Like Jordan said it can be used to generate all sort of procedural textures but it can also do so much more that than. And I must decide before the discount is over. I know it’s not integrated to UE4 yet, but I am considering it will eventually. So what’s the purpose of Designer, when you’re using an engine that already has a material editor? Those who use it (on UDK or Unity), do you think it’s worth it?īy the way, the indie pack is 40% off on Steam until March 24th and on their site until April 6th. From what I understand, Designer is a tool to create materials, and UE4 already has its material editor. For more information, please visit am interested in the other two products they have (Painter and Bitmap2Material), so I’m considering buying the full indie pack (which also includes Designer).īut I’m confused about its usefulness. During the open beta (planned for January 2014), special pre-purchasing discounts will apply. The beta version of Substance Painter is available upon request on both the Mac OSX and PC platforms.
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“We usually don’t like to say groundbreaking, but there’s no other word for it.” “The feedback we are getting is off the charts,” added Deguy. If Substance Painter is paired with the newly-released Substance Designer 4 – Allegorithmic’s parametric texture creation system – game developers will have all the power they need to future proof their pipeline for whatever the console or indie publishers throw at them. Parametric Brushes: Substance Painter’s parametric brushes automatically adapt to the underlying mesh, so if skin pores and wrinkles are added they are adapted to the geometry and properties of the mesh.For instance, now an artist can paint their character with a particular skin type and then non-destructively cycle through new skin materials later if they have a different idea. Non-Destructive: Every action is recorded by Substance Painter, giving artists the option to backtrack and test out new creative choices.As they are painting, they have Diffuse, Albedo, Normal, Specular, Roughness, Metallic (and more) options at their disposal. Multi-Channel: With Substance Painter, artists can paint a full material (with multiple channels/maps) in one stroke.3D + 2D: Substance Painter is a true 3D painter that can also be used as a dedicated 2D tool, notably through the automatic tiling and UV islands influence features.Other Key Features in Substance Painter include:
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